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Development plans

Within month
Deathstreaks
Functional

System that will issue bonuses for several deaths in a row. For example, if the game is not going well and you died ten times without killing anyone, you’ll respawn with a grenade launcher that will improve your chances to break the disastrous failure spree.

Visual Design
25%
Clean Up
Game mode

Teams' game mode.

One team should kill all enemies before time has run out. Their opponents need to survive till the end of round.

Development
30%
Suggest an idea
Web-site & Support

Additional partion in Development section of web-site, where users will be able to suggest their own ideas or vote for others.

Development
25%
Rework of spawn protection
Functional

Current system of protection for user spawning after his death requires adjustment as it allows unfair plays

Development
5%
Within 3 months
Full rework of Net architecture
Core

Full rework of net architecture to improve stability and quality of base gameplay

Development
10%
Hardcore
Game mode

Special game mode that overhauls rules of other modes - most of battle interfaces are turned off, there are trauma and bleeding effects and many more difference.

Visual Design
10%
Specializations Skills
Functional

Special skills for four Specializations available in game 

Visual Design
50%
Planned
Sawmill
Game map

Old maps favorite from Contract Wars

Votes for this feature

Jungles
Game map

New map in jungles

Votes for this feature

Voice battle chat
Core

Support of Voice chat in battle sessions with help of Steam technologies

Votes for this feature

Last man standing
Game mode

New game mode, where users will be able to bet amount of respawns to survive the battle

Votes for this feature

New game chat
Core

New game chat based on Steam technologies with more seamless integration in platform

Votes for this feature