“This shooter drives us into a whole new level of FPS games with a unique features like MAZAFAKAZ flying all around. Must have.”
Will the referral bonuses be still awarded after the start of the beta test or after release of the game?
Yes, the referral program will continue running even after the start of the Early Access.
Will there be an anti-cheat system?
Yes, we are currently busy integrating the anticheat system that was developed from the scratch specifically for Hired Op by an independent expert team.
If I choose a specific class, can I still use any weapon or just something that is suitable for this class?
Class selection does not prevent you from using any weapon types. Instead, it opens access to new specialized weapons and enables bonuses that make using weapons of your class more advantageous. For example, the Destroyer could use a sniper rifle, but his handling of it will be much less effective compared to Sniper.
Will the skill reset be a paid service?
The skill reset will be free, but it there will probably be some limitation in time or frequency of the resets.
How many character levels will be available?
At the moment, we are planning for 80 character levels.
What are the system requirements?
OS: Windows XP, Windows Vista, Windows 7, Windows 8.1, Windows 10
CPU: Intel ® Core ™ 2 Duo E6600 or AMD Phenom ™ X 3 8750 or better
RAM: 4 GB RAM
Graphics card: Graphics card must have at least 512 MB VRAM and should be a DirectX 9-compatible with Pixel Shader 3.0 support.
DirectX: Version 9.0c
Disk space: 8 GB
OS: Windows 7, Windows 8.1, Windows 10
CPU: Intel Core i5-2500k @ 3.3 GHz or AMD FX-8120 @ 3.1 Ghz or better
RAM: 8 GB RAM
Graphics card: NVIDIA GeForce GTX 670 (GTX 760) or AMD Radeon HD 7970 (R9, 280x 2 GB VRAM) or better
DirectX: Version 9.0c
Disk space: 8 GB SSD
Will there be a killcam?
We plan to introduce this feature in the updates following the Early Access version launch.
Will there be character slots for different skill builds?
At the moment, we are not planning to give the ability to create multiple characters, since we regard player‘s attachment to the character more important. Putting it simply, players customize character appearance, purchase weapons, upgrade skills, and create their own PMCs, rather than just another character.
What kind of bonuses shall we receive for playing the browser-based Contract Wars, and how will they be calculated?
Information on how and what kind of bonuses will be awarded for playing the browser-based Contract Wars version will be published simultaneously with the launch of Early Access.
Will the content updates be free?
We are not planning any paid DLCs as of now. However, if sometime later we decide to introduce into the game some major add-ons that will radically alter the gameplay, we might consider releasing them in format of paid DLCs.
Will be there be a voice chat in the game?
At the moment, we do not plan to implement an internal voice chat, as it would take a considerable amount of resources that could be better used for developing additional game modes, maps and features.
Will there be a mode similar to Contract Wars’ Leagues?
The game uses a rating system that rates every player based on the Glicko-2, therefore, rating will be taken into account when selecting the game in all game modes.
Creating competitive seasons is also included in our plans, but we will be ready to announce the details at the later stages.
Will there be different editions of the game?
Different editions of the game are not planned during the Early Access.
Will there be a PvE mode?
Currently, PvE mode is not planned by the reason of requiring a substantial revision, although we do not entirely rule out the possibility of implementing it in the future.
How will the recoil and hit density be implemented? It was mentioned before that the recoil will be procedural, how does that work with the Firing Stabilization skill?
The recoil and hit pattern in Hired Ops are, indeed, implemented procedurally. The Firing Stabilization skill works perfectly with procedural recoil, controlling density of hits on the software level.
Will there be any pre-orders?
No, we are only planning the Early Access.
What was the music in the trailer?
Original music composed specifically for the project.
And what about the weapon repair system, will it be remade?
Hired Ops does not employ the weapon repair system.
Will there be W-Tasks? Or can we customize weapons from the start?
Yes, Hired Ops will have Weapon Tasks, but their mechanic is considerably redesigned. Now, completion of Weapon Task will earn players a unique currency that can subsequently be spent on weapons and mods that can only be purchased for this currency.
Do you plan to arrange any official events, tournaments, contests, etc.?
We have big plans for building the project up as a cybersport discipline, but how much will we be able to put into practice depends, in the first place, on the gaming community, your loyalty, support and continued interest in the project.